04
Catalogue entry
Pl. 0101
The work
About Paper Lantern
Paper Lantern is a finite game. Fifteen rooms, one street, one night. Every puzzle is built from objects already visible in the room, and nothing is hidden behind a pixel hunt.
The art is drawn on paper and scanned, so the frame rate of the animation is intentionally low and the grain moves. We built the renderer around that rather than against it.
There is no account, no purchase and no network call. The game is sold once and contains everything.
02
Film
Trailer
The trailer is on its way. This frame is replaced as soon as the cut is published.

GAME TRAILER — PAPER LANTERN
1920×1080 · 0:54 · MP4 / WebM
03
Gameplay
How it plays
01
Finite by design
Fifteen rooms, roughly two hours, one ending. Nothing is extended after purchase.
02
No account, no network
The game never opens a connection. There is nothing to delete because nothing is collected.
03
Drawn on paper
Every frame is scanned artwork. The renderer is built around the grain, not despite it.
04
Plates
Screen captures
Landscape and portrait captures are set at different measures, because they are genuinely different deliverables. Select a plate to enlarge it.
05
Artwork
Key art and characters
Pl. A
Pl. B
Pl. C06
Reception
Awards and reviews
[FESTIVAL SELECTION]
[FESTIVAL NAME] — [YEAR]
[PULL QUOTE FROM PUBLISHED REVIEW — DO NOT PUBLISH UNTIL SOURCED]
[OUTLET NAME]
07
Help and data
Support, privacy and your account
These are the routes handed to the two stores for this work. Each resolves to a page written for this title rather than a generic help desk.
Support
Technical problems, purchases, lost progress and bug reports, filtered to Paper Lantern.
Open support/support?game=paper-lantern
Privacy
What this work collects and why. It makes no analytics calls at all.
Privacy details/legal/privacy#game-paper-lantern
No account
This work never creates an account and sends nothing off your device, so there is no server-side data to delete.
Privacy choicesPaper Lantern updates
- 01Development — 04 Feb 2026Localising a hand-drawn game means redrawing itEvery sign in Paper Lantern is art, not text. Four languages meant four passes of the same fifteen rooms.
- 02Patch notes — 30 Jun 2026Tidecaller chapter seven: ice, and what it does to a solved boardIce changes state across turns, which breaks a lot of assumptions players built over six chapters. That was the point.



