Mobile game studio[CITY, COUNTRY]

Catalogue No. 06Est. [FOUNDING YEAR]

Leron Company

01 — Works

04

Catalogue entry

Released — Out now — premium, no in-app purchases

PaperLantern

A hand-drawn story told in fifteen rooms.

Plates
GAME KEY ART — PAPER LANTERN placeholder, 1920 by 1080 pixelsPl. 01
Paper Lantern — key artGAME KEY ART — PAPER LANTERN · 1920×1080

01

The work

About Paper Lantern

Paper Lantern is a finite game. Fifteen rooms, one street, one night. Every puzzle is built from objects already visible in the room, and nothing is hidden behind a pixel hunt.

The art is drawn on paper and scanned, so the frame rate of the animation is intentionally low and the grain moves. We built the renderer around that rather than against it.

There is no account, no purchase and no network call. The game is sold once and contains everything.

Point and clickHand-drawnSingle sitting

02

Film

Trailer

The trailer is on its way. This frame is replaced as soon as the cut is published.

Film — to be suppliedPaper Lantern — trailer1920×1080 · 0:54

03

Gameplay

How it plays

  1. 01

    Finite by design

    Fifteen rooms, roughly two hours, one ending. Nothing is extended after purchase.

  2. 02

    No account, no network

    The game never opens a connection. There is nothing to delete because nothing is collected.

  3. 03

    Drawn on paper

    Every frame is scanned artwork. The renderer is built around the grain, not despite it.

04

Plates

Screen captures

Landscape and portrait captures are set at different measures, because they are genuinely different deliverables. Select a plate to enlarge it.

05

Artwork

Key art and characters

PORTRAIT KEY ART — PAPER LANTERN placeholder, 1200 by 1600 pixelsPl. A
Vertical key art — store and social cropsPORTRAIT KEY ART — PAPER LANTERN · 1200×1600
CHARACTER ART — LAMPLIGHTER placeholder, 1200 by 1600 pixelsPl. B
Character artCHARACTER ART — LAMPLIGHTER · 1200×1600
HERO KEY ART — PAPER LANTERN placeholder, 2560 by 1440 pixelsPl. C
Wide hero art — banner and feature placementsHERO KEY ART — PAPER LANTERN · 2560×1440

06

Reception

Awards and reviews

  • [FESTIVAL SELECTION]

    [FESTIVAL NAME] — [YEAR]

  • [PULL QUOTE FROM PUBLISHED REVIEW — DO NOT PUBLISH UNTIL SOURCED]

    [OUTLET NAME]

07

Help and data

Support, privacy and your account

These are the routes handed to the two stores for this work. Each resolves to a page written for this title rather than a generic help desk.

Support

Technical problems, purchases, lost progress and bug reports, filtered to Paper Lantern.

Open support

/support?game=paper-lantern

Privacy

What this work collects and why. It makes no analytics calls at all.

Privacy details

/legal/privacy#game-paper-lantern

No account

This work never creates an account and sends nothing off your device, so there is no server-side data to delete.

Privacy choices

08

Field notes

All notes

Paper Lantern updates

  1. 01Development — 04 Feb 2026Localising a hand-drawn game means redrawing itEvery sign in Paper Lantern is art, not text. Four languages meant four passes of the same fifteen rooms.
  2. 02Patch notes — 30 Jun 2026Tidecaller chapter seven: ice, and what it does to a solved boardIce changes state across turns, which breaks a lot of assumptions players built over six chapters. That was the point.

09

Also in the catalogue

All works