Mobile game studio[CITY, COUNTRY]

Catalogue No. 06Est. [FOUNDING YEAR]

Leron Company

06 — Press

06

Press

Press kit

Boilerplate, fact sheet, assets and a contact address — structured the way presskit() taught everyone to structure it: overview, factsheet, assets, links, contact.

Press contact

info@leroncompany.com

Write to us rather than filling in a form. Include your outlet or channel and where the coverage will appear.

01

Overview

Boilerplate

Copy-paste-ready descriptions at three lengths. Please use these verbatim rather than paraphrasing the studio.

Short — one line

Leron Company is a [COUNTRY]-based mobile game studio. We build small, finished games for iOS and Android — 4 released, 2 in production.

Medium — one paragraph

Leron Company is a mobile game studio founded in [FOUNDING YEAR] and based in [CITY, COUNTRY]. We make short-session games for iOS and Android, including Ashfall Drift, Tidecaller, Null Harbor and Paper Lantern. The studio is [HEADCOUNT] people and each game team owns its title end to end, including its support queue.

Long — full

Leron Company is a mobile game studio founded in [FOUNDING YEAR] and based in [CITY, COUNTRY]. We make games for iOS and Android that are intended to be finished rather than maintained indefinitely.

Our released catalogue: Ashfall Drift — rally racing through a collapsing volcanic province; Tidecaller — a tactical puzzle game about reading water, not clearing boards; Null Harbor — build a salvage port on a planet that keeps taking it back, currently in soft launch; Paper Lantern — a hand-drawn story told in fifteen rooms.

In production: Ferrograde — squad tactics for people who only have four minutes; Bramble & Bone — a deck of nine cards and a forest that remembers.

The studio is [HEADCOUNT] people organised into small teams. Each team owns its game end to end, including live support and store compliance. We publish our own titles.

02

Factsheet

Studio facts

StudioLeron Company
Legal entityLERON COMPANY
Founded[FOUNDING YEAR]
Based in[CITY, COUNTRY]
Team size[HEADCOUNT]
PlatformsiOS, iPadOS, Android, Android tablet
Released titlesAshfall Drift, Tidecaller, Null Harbor (soft launch), Paper Lantern
In productionFerrograde, Bramble & Bone
PublishingSelf-published
Press contactinfo@leroncompany.com
Website[CANONICAL WEBSITE URL]
Social—

03

Assets

Studio brand and photography

  1. 01

    Leron Company logo pack

    Primary wordmark and monogram, light and dark variants, horizontal and stacked lock-ups.

    SVG + PNG (transparent) + EPS

    [ARCHIVE SIZE]

    Not yet available
  2. 02

    Brand guidelines

    Clear space, minimum sizes, permitted colour treatments and what not to do with the mark.

    PDF

    [FILE SIZE]

    Not yet available
  3. 03

    Studio photography

    Studio floor, workstation details and playtest sessions. Print resolution.

    JPG, 300 dpi

    [ARCHIVE SIZE]

    Not yet available
  4. 04

    Founder and team portraits

    Named portraits with credit lines, cleared for editorial use.

    JPG, 300 dpi

    [ARCHIVE SIZE]

    Not yet available
  1. PRESS KIT — STUDIO EXTERIOR placeholder, 1600 by 900 pixelsPl. 01
    Studio exteriorPRESS KIT — STUDIO EXTERIOR · 1600×900
  2. PRESS KIT — MAIN FLOOR placeholder, 1600 by 900 pixelsPl. 02
    Main floorPRESS KIT — MAIN FLOOR · 1600×900
  3. PRESS KIT — PLAYTEST ROOM placeholder, 1600 by 900 pixelsPl. 03
    Playtest roomPRESS KIT — PLAYTEST ROOM · 1600×900
  4. PRESS KIT — ART DESK placeholder, 1600 by 900 pixelsPl. 04
    Art desk, scanning stationPRESS KIT — ART DESK · 1600×900

04

Per work

All works

Media kits

Every work has the same five-archive structure, so you always know what you are getting.

  1. 01Ashfall DriftArcade racing — Out now
    GAME KEY ART — ASHFALL DRIFT placeholder, 1920 by 1080 pixelsPl. 01
    Ashfall Drift — key artGAME KEY ART — ASHFALL DRIFT · 1920×1080

    Rally racing through a collapsing volcanic province.

    A one-thumb drift racer set on the ash roads of a dying caldera, where the track surface changes every run.

    1. 01

      Ashfall Drift — key art

      Horizontal and vertical key art, with and without logo, layered source on request.

      PNG + layered PSD on request

      [ARCHIVE SIZE]

      Not yet available
    2. 02

      Ashfall Drift — screenshots

      Twelve screenshots at store resolution, phone and tablet framing.

      PNG, 1920×1080 and 2048×1536

      [ARCHIVE SIZE]

      Not yet available
    3. 03

      Ashfall Drift — logo

      Game logo, transparent, light and dark variants.

      SVG + PNG

      [ARCHIVE SIZE]

      Not yet available
    4. 04

      Ashfall Drift — trailer

      Full trailer plus a fifteen-second cutdown, clean and with captions.

      MP4 (H.264) 1920×1080 and WebM

      [FILE SIZE]

      Not yet available
    5. 05

      Ashfall Drift — fact sheet

      Copy-paste-ready descriptions, credits, platforms, price and release date.

      PDF + TXT

      [FILE SIZE]

      Not yet available
  2. 02TidecallerTactical puzzle — Out now
    GAME KEY ART — TIDECALLER placeholder, 1920 by 1080 pixelsPl. 01
    Tidecaller — key artGAME KEY ART — TIDECALLER · 1920×1080

    A tactical puzzle game about reading water, not clearing boards.

    Route tides through a drowned archipelago. Every board is a fixed puzzle with a single elegant solution and several ugly ones.

    1. 01

      Tidecaller — key art

      Horizontal and vertical key art, with and without logo, layered source on request.

      PNG + layered PSD on request

      [ARCHIVE SIZE]

      Not yet available
    2. 02

      Tidecaller — screenshots

      Twelve screenshots at store resolution, phone and tablet framing.

      PNG, 1920×1080 and 2048×1536

      [ARCHIVE SIZE]

      Not yet available
    3. 03

      Tidecaller — logo

      Game logo, transparent, light and dark variants.

      SVG + PNG

      [ARCHIVE SIZE]

      Not yet available
    4. 04

      Tidecaller — trailer

      Full trailer plus a fifteen-second cutdown, clean and with captions.

      MP4 (H.264) 1920×1080 and WebM

      [FILE SIZE]

      Not yet available
    5. 05

      Tidecaller — fact sheet

      Copy-paste-ready descriptions, credits, platforms, price and release date.

      PDF + TXT

      [FILE SIZE]

      Not yet available
  3. 03Null HarborBase builder — Soft launch — [TERRITORY LIST]
    GAME KEY ART — NULL HARBOR placeholder, 1920 by 1080 pixelsPl. 01
    Null Harbor — key artGAME KEY ART — NULL HARBOR · 1920×1080

    Build a salvage port on a planet that keeps taking it back.

    A slow-burn base builder about maintenance. Nothing you construct on Null Harbor stays built without attention.

    1. 01

      Null Harbor — key art

      Horizontal and vertical key art, with and without logo, layered source on request.

      PNG + layered PSD on request

      [ARCHIVE SIZE]

      Not yet available
    2. 02

      Null Harbor — screenshots

      Twelve screenshots at store resolution, phone and tablet framing.

      PNG, 1920×1080 and 2048×1536

      [ARCHIVE SIZE]

      Not yet available
    3. 03

      Null Harbor — logo

      Game logo, transparent, light and dark variants.

      SVG + PNG

      [ARCHIVE SIZE]

      Not yet available
    4. 04

      Null Harbor — trailer

      Full trailer plus a fifteen-second cutdown, clean and with captions.

      MP4 (H.264) 1920×1080 and WebM

      [FILE SIZE]

      Not yet available
    5. 05

      Null Harbor — fact sheet

      Copy-paste-ready descriptions, credits, platforms, price and release date.

      PDF + TXT

      [FILE SIZE]

      Not yet available
  4. 04Paper LanternNarrative puzzle — Out now — premium, no in-app purchases
    GAME KEY ART — PAPER LANTERN placeholder, 1920 by 1080 pixelsPl. 01
    Paper Lantern — key artGAME KEY ART — PAPER LANTERN · 1920×1080

    A hand-drawn story told in fifteen rooms.

    A short narrative puzzler about a lamplighter walking one street. Finishes in roughly two hours and does not ask for more.

    1. 01

      Paper Lantern — key art

      Horizontal and vertical key art, with and without logo, layered source on request.

      PNG + layered PSD on request

      [ARCHIVE SIZE]

      Not yet available
    2. 02

      Paper Lantern — screenshots

      Twelve screenshots at store resolution, phone and tablet framing.

      PNG, 1920×1080 and 2048×1536

      [ARCHIVE SIZE]

      Not yet available
    3. 03

      Paper Lantern — logo

      Game logo, transparent, light and dark variants.

      SVG + PNG

      [ARCHIVE SIZE]

      Not yet available
    4. 04

      Paper Lantern — trailer

      Full trailer plus a fifteen-second cutdown, clean and with captions.

      MP4 (H.264) 1920×1080 and WebM

      [FILE SIZE]

      Not yet available
    5. 05

      Paper Lantern — fact sheet

      Copy-paste-ready descriptions, credits, platforms, price and release date.

      PDF + TXT

      [FILE SIZE]

      Not yet available
  5. 05FerrogradeTactics — 2027 — window to be confirmed
    GAME KEY ART — FERROGRADE placeholder, 1920 by 1080 pixelsPl. 01
    Ferrograde — key artGAME KEY ART — FERROGRADE · 1920×1080

    Squad tactics for people who only have four minutes.

    Simultaneous-turn mech tactics on a six-by-six grid. Both sides commit, then everything resolves at once.

    1. 01

      Ferrograde — key art

      Horizontal and vertical key art, with and without logo, layered source on request.

      PNG + layered PSD on request

      [ARCHIVE SIZE]

      Not yet available
    2. 02

      Ferrograde — screenshots

      Twelve screenshots at store resolution, phone and tablet framing.

      PNG, 1920×1080 and 2048×1536

      [ARCHIVE SIZE]

      Not yet available
    3. 03

      Ferrograde — logo

      Game logo, transparent, light and dark variants.

      SVG + PNG

      [ARCHIVE SIZE]

      Not yet available
    4. 04

      Ferrograde — trailer

      Full trailer plus a fifteen-second cutdown, clean and with captions.

      MP4 (H.264) 1920×1080 and WebM

      [FILE SIZE]

      Not yet available
    5. 05

      Ferrograde — fact sheet

      Copy-paste-ready descriptions, credits, platforms, price and release date.

      PDF + TXT

      [FILE SIZE]

      Not yet available
  6. 06Bramble & BoneRoguelite — 2026 — announced
    GAME KEY ART — BRAMBLE & BONE placeholder, 1920 by 1080 pixelsPl. 01
    Bramble & Bone — key artGAME KEY ART — BRAMBLE & BONE · 1920×1080

    A deck of nine cards and a forest that remembers.

    A roguelite built on a deliberately tiny deck. Nine cards, thirty floors, and a forest that carries scars between runs.

    1. 01

      Bramble & Bone — key art

      Horizontal and vertical key art, with and without logo, layered source on request.

      PNG + layered PSD on request

      [ARCHIVE SIZE]

      Not yet available
    2. 02

      Bramble & Bone — screenshots

      Twelve screenshots at store resolution, phone and tablet framing.

      PNG, 1920×1080 and 2048×1536

      [ARCHIVE SIZE]

      Not yet available
    3. 03

      Bramble & Bone — logo

      Game logo, transparent, light and dark variants.

      SVG + PNG

      [ARCHIVE SIZE]

      Not yet available
    4. 04

      Bramble & Bone — trailer

      Full trailer plus a fifteen-second cutdown, clean and with captions.

      MP4 (H.264) 1920×1080 and WebM

      [FILE SIZE]

      Not yet available
    5. 05

      Bramble & Bone — fact sheet

      Copy-paste-ready descriptions, credits, platforms, price and release date.

      PDF + TXT

      [FILE SIZE]

      Not yet available

05

Rules

What you can do with all this

  1. 01

    Coverage permissions

    You may use any asset in this kit in editorial coverage of Leron Company or its games, including monetised video, without asking us first. No revenue share, no takedowns.

  2. 02

    Embargoes

    Where an embargo applies it is stated in the e-mail that carries the build, with the date and time zone written out in full. We do not apply retroactive embargoes.

  3. 03

    Review builds

    Available to outlets and creators on request via info@leroncompany.com. Include the outlet or channel and where the coverage will appear. [REVIEW BUILD POLICY — TO BE CONFIRMED]

  4. 04

    Fan content

    [FAN CONTENT POLICY URL — TO BE PUBLISHED]. Until it is published, ask us and we will answer in writing.