Mobile game studio[CITY, COUNTRY]

Catalogue No. 06Est. [FOUNDING YEAR]

Leron Company

01 — Works

02

Catalogue entry

Released — Out now

Tidecaller

A tactical puzzle game about reading water, not clearing boards.

Plates
GAME KEY ART — TIDECALLER placeholder, 1920 by 1080 pixelsPl. 01
Tidecaller — key artGAME KEY ART — TIDECALLER · 1920×1080

01

The work

About Tidecaller

Tidecaller replaces the match-three reflex with a planning problem. Each board is a drowned island where you open and close channels to move water where it is needed. Water obeys the same three rules on every board, and the difficulty comes from the shape of the island rather than from hidden mechanics.

There is no move limit and no timer. A board is either solved or not, and every board has at least one solution that uses fewer channels than the one most players find first — the game records both.

Seasonal chapters add new terrain behaviours rather than new currencies. Salt marsh absorbs, basalt reflects, and ice changes state across turns.

LogicTurn-basedSeasonal chapters

02

Film

Trailer

The trailer is on its way. This frame is replaced as soon as the cut is published.

Film — to be suppliedTidecaller — trailer1920×1080 · 1:12

03

Gameplay

How it plays

  1. 01

    Three rules, no exceptions

    Water spreads, water settles, water carries. Every board is solvable from those alone.

  2. 02

    No timers, no lives

    A board waits for you. Progress is never gated behind an energy meter.

  3. 03

    Two recorded solutions

    The game stores your solution and the minimal one, so you can come back and beat yourself.

  4. 04

    Colour-independent board reading

    Terrain is distinguished by pattern and shape as well as colour.

04

Plates

Screen captures

Landscape and portrait captures are set at different measures, because they are genuinely different deliverables. Select a plate to enlarge it.

05

Artwork

Key art and characters

PORTRAIT KEY ART — TIDECALLER placeholder, 1200 by 1600 pixelsPl. A
Vertical key art — store and social cropsPORTRAIT KEY ART — TIDECALLER · 1200×1600
CHARACTER ART — THE KEEPER placeholder, 1200 by 1600 pixelsPl. B
Character artCHARACTER ART — THE KEEPER · 1200×1600
HERO KEY ART — TIDECALLER placeholder, 2560 by 1440 pixelsPl. C
Wide hero art — banner and feature placementsHERO KEY ART — TIDECALLER · 2560×1440

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Reception

Awards and reviews

  • [AWARD NAME]

    [AWARDING BODY] — [YEAR]

  • [PULL QUOTE FROM PUBLISHED REVIEW — DO NOT PUBLISH UNTIL SOURCED]

    [OUTLET NAME] — [SCORE]

07

Help and data

Support, privacy and your account

These are the routes handed to the two stores for this work. Each resolves to a page written for this title rather than a generic help desk.

Support

Technical problems, purchases, lost progress and bug reports, filtered to Tidecaller.

Open support

/support?game=tidecaller

Privacy

What this work collects and why. It reports analytics events.

Privacy details

/legal/privacy#game-tidecaller

Account deletion

This work creates an account, so deletion is available in-game and from this site — the route supplied to Google Play.

Deletion request

08

Field notes

All notes

Tidecaller updates

  1. 01Patch notes — 30 Jun 2026Tidecaller chapter seven: ice, and what it does to a solved boardIce changes state across turns, which breaks a lot of assumptions players built over six chapters. That was the point.
  2. 02Studio — 12 Mar 2026We rebuilt player support around one queueFour games, four inboxes and a 40-hour first-response time. Here is what we changed and what the numbers look like now.

09

Also in the catalogue

All works